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charactersattribute [2019/03/29 03:41]
firstwizard
charactersattribute [2019/03/29 19:10] (current)
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 ====== Character Attributes ====== ====== Character Attributes ======
    
 +This is not final but a start. We will be discussing this in depth on [[http://community.gameprofits.io|Connect]] with regards to what to use and what formulas to use that would be fairest across the network. 
  
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 ===== Strength =====  ===== Strength ===== 
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 A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent's attack (see Armor Class). A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent's attack (see Armor Class).
  
-Intelligence  +<html> 
-aka Intellect, Mind, Knowledge, ...+<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script> 
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 + 
 +===== Intelligence ===== 
 +//aka Intellect, Mind, Knowledge, ...//
  
 A measure of a character's problem-solving ability. Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this skill can also negate combat actions between players and NPC enemies. This is sometimes combined with wisdom and/or willpower. A measure of a character's problem-solving ability. Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this skill can also negate combat actions between players and NPC enemies. This is sometimes combined with wisdom and/or willpower.
  
-Charisma  +===== Charisma ===== 
-aka Presence, Charm, Social, ...+//aka Presence, Charm, Social, ...// 
 A measure of a character's social skills, and sometimes their physical appearance. Charisma generally influences prices while trading and NPC reactions. Under certain circumstances, this skill can negate combat actions between players and NPC enemies. A measure of a character's social skills, and sometimes their physical appearance. Charisma generally influences prices while trading and NPC reactions. Under certain circumstances, this skill can negate combat actions between players and NPC enemies.
  
-Wisdom  +===== Wisdom =====  
-aka Spirit, Wits, Psyche, Sense, ...+//aka Spirit, Wits, Psyche, Sense, ...// 
 A measure of a character's common sense and/or spirituality. Wisdom often controls a character's ability to cast certain spells, communicate to mystical entities, or discern other characters' motives or feelings. A measure of a character's common sense and/or spirituality. Wisdom often controls a character's ability to cast certain spells, communicate to mystical entities, or discern other characters' motives or feelings.
  
-Willpower  +===== Willpower ===== 
-aka Sanity, Personality, Ego, Resolve, ...+//aka Sanity, Personality, Ego, Resolve, ...//
  
 A measure of the character's mental resistance (against pain, fear etc.) when falling victim to mind-altering magic, torture, or insanity. Many games combine willpower and wisdom. A measure of the character's mental resistance (against pain, fear etc.) when falling victim to mind-altering magic, torture, or insanity. Many games combine willpower and wisdom.
  
-Perception  + 
-aka Alertness, Awareness, Cautiousness, ...+<html> 
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 + 
 +===== Perception ===== 
 +//aka Alertness, Awareness, Cautiousness, ...//
  
 A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps or hiding enemies, and might influence combat sequence or the accuracy of ranged attacks. Perception-type attributes are more common in more modern games. Note that this skill is usually understood only to apply to what a character can perceive with their established senses (i.e. sight, sound, smell, etc), and does not usually include extrasensory perception or other forms of mental telepathy or telekinesis in the given game unless the character's specific attributes expressly include such abilities (such as the Force in Star Wars). Sometimes combined with wisdom. A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps or hiding enemies, and might influence combat sequence or the accuracy of ranged attacks. Perception-type attributes are more common in more modern games. Note that this skill is usually understood only to apply to what a character can perceive with their established senses (i.e. sight, sound, smell, etc), and does not usually include extrasensory perception or other forms of mental telepathy or telekinesis in the given game unless the character's specific attributes expressly include such abilities (such as the Force in Star Wars). Sometimes combined with wisdom.
  
-Luck  +===== Luck ===== 
-aka Fate, Chance, ...+//aka Fate, Chance, ...// 
 A measure of a character's luck. Luck might influence anything, but mostly random items, encounters and outstanding successes/failures (such as critical hits). A measure of a character's luck. Luck might influence anything, but mostly random items, encounters and outstanding successes/failures (such as critical hits).
 +
 +Character Settings Defaults After Calculations from above main stats.
 +
 +Health
 +Health regen
 +Magic res.
 +Mana
 +Mana regen
 +Spell dmg
 +Armor
 +Att/sec
 +Move sp amp.
 +Damage
 +Movement speed
 +Turn rate
 +Vision range
 +Attack range
 +Projectile speed
 +Attack animation
 +Base attack time
 +Collision size
 +Legs
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charactersattribute.1553830892.txt.gz · Last modified: 2019/03/29 02:41 (external edit)