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charactersattribute [2019/03/29 03:36] firstwizard created |
charactersattribute [2019/03/29 19:10] (current) |
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====== Character Attributes ====== | ====== Character Attributes ====== | ||
+ | This is not final but a start. We will be discussing this in depth on [[http:// | ||
- | ===== Strength ===== //aka Body, Might, Brawn, ...// | + | < |
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+ | ===== Strength ===== | ||
+ | //aka Body, Might, Brawn, ...// | ||
A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage, and sometimes hit points. Armor and weapons might also have a Strength requirement. | A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage, and sometimes hit points. Armor and weapons might also have a Strength requirement. | ||
- | ===== Constitution ===== //aka Stamina, Endurance, Vitality, ...// | + | ===== Constitution ===== |
+ | //aka Stamina, Endurance, Vitality, ...// | ||
A measure of how sturdy a character is. Constitution often influences hit points, resistances for special types of damage (poisons, illness, heat etc.) and fatigue. | A measure of how sturdy a character is. Constitution often influences hit points, resistances for special types of damage (poisons, illness, heat etc.) and fatigue. | ||
- | Defense aka Resistance, Fortitude, Resilience, ... | + | |
+ | ===== Defense | ||
+ | //aka Resistance, Fortitude, Resilience, ...// | ||
A measure of how resilient a character is. Defense usually decreases taken damage by either a percentage or a fixed amount per hit. Occasionally combined with Constitution. | A measure of how resilient a character is. Defense usually decreases taken damage by either a percentage or a fixed amount per hit. Occasionally combined with Constitution. | ||
- | Dexterity aka Agility, Reflexes, Quickness, ... | + | |
+ | ===== Dexterity | ||
+ | //aka Agility, Reflexes, Quickness, ...// | ||
A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent' | A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent' | ||
- | Intelligence aka Intellect, Mind, Knowledge, ... | + | |
+ | < | ||
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+ | ===== Intelligence | ||
+ | //aka Intellect, Mind, Knowledge, ...// | ||
A measure of a character' | A measure of a character' | ||
- | Charisma aka Presence, Charm, Social, ... | + | |
+ | ===== Charisma | ||
+ | //aka Presence, Charm, Social, ...// | ||
A measure of a character' | A measure of a character' | ||
- | Wisdom aka Spirit, Wits, Psyche, Sense, ... | + | |
+ | ===== Wisdom | ||
+ | //aka Spirit, Wits, Psyche, Sense, ...// | ||
A measure of a character' | A measure of a character' | ||
- | Willpower aka Sanity, Personality, | + | |
+ | ===== Willpower | ||
+ | //aka Sanity, Personality, | ||
A measure of the character' | A measure of the character' | ||
- | Perception aka Alertness, Awareness, Cautiousness, | + | |
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+ | ===== Perception | ||
+ | //aka Alertness, Awareness, Cautiousness, | ||
A measure of a character' | A measure of a character' | ||
- | Luck aka Fate, Chance, ... | + | |
+ | ===== Luck ===== | ||
+ | //aka Fate, Chance, ...// | ||
A measure of a character' | A measure of a character' | ||
+ | |||
+ | Character Settings Defaults After Calculations from above main stats. | ||
+ | |||
+ | Health | ||
+ | Health regen | ||
+ | Magic res. | ||
+ | Mana | ||
+ | Mana regen | ||
+ | Spell dmg | ||
+ | Armor | ||
+ | Att/sec | ||
+ | Move sp amp. | ||
+ | Damage | ||
+ | Movement speed | ||
+ | Turn rate | ||
+ | Vision range | ||
+ | Attack range | ||
+ | Projectile speed | ||
+ | Attack animation | ||
+ | Base attack time | ||
+ | Collision size | ||
+ | Legs | ||
+ | < | ||
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+ | (adsbygoogle = window.adsbygoogle || []).push({}); | ||
+ | </ |